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All new info, in-game screens

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All new info, in-game screens

Post by Skyver on Wed Aug 05, 2009 7:00 pm









From Blue Gartr:

There appears to be five selectable races so far, with one picture of a horned creature speculated to be a Gria-esque race. The setup looks similar as well, with male and female Hume, Elvaan and TaruTaru races, but only female Mithra and male Galka. A lot of the characteristics of the races are strikingly similar as well

The Hyuran are said to be the most prolific race of all Eorzea. This is pretty much in line with Vana'diel, as they again appear to take the role of "default race." The article says that they migrated to Eorzea in large number from neighboring islands and continents. They brought with them great technology and innovation that raised the civilization of Eorzea to new heights (quite literally, judging from the trailer). Having immigrated from a variety of lands there is great diversity to be found amongst the Hyuran in terms of language and culture. The two main classifications of Hyuran are "Midlanders" who migrated to lower areas of Eorzea, and the "Highlanders" who migrated into the hills and mountains.

The "Elvaan" of Final Fantasy XIV are called "Elzen." However, the official English spelling is not visible in the pictures. The Elzen are the anscestral race of Eorzea, and have clashed with the Hyuran in the past to defend their homeland. In addition, they are said to possess impeccible hearing, but this could just be a joke. Let us not forget the rumors of Sumo Wrestlers in Final Fantasy XI spread by those clever Japanese players. More information will be avaiable on them soon. The Elzen, that is.

Lalafell are short, munchkin-looking creatures not unlike the TaruTaru of Final Fantasy XI. They are a race of farmers who live mainly near the Southern Sea. They also boast an exceptional degree of intelligence.

The Roegadyn are a muscular race of fishermen that live near the Northern Sea. It appears that some work as hired mercenaries or bodyguards, but others lead a less noble life as pirates. A portion of their explanation is cut off, so I will get into more detail about them upon the magazine's release.

Miqo'te are cat-like people who are again known as fierce hunters. They are mainly separated into "Sunseekers" and "Moonkeepers," the latter of which are nocturnal. Together, the Miqo'te are a minority race in the land of Eorzea. It is rumored that the Miqo'te will be even more cat-like than their Mithran counterparts. More information to come once the full blurb is visible.

Jobs will work on what is called the Armory System. Judging from what we can see, the player can change the growth path of their character by equipping different weapons, and within each path are a set of classes. Again, there may be better details available on Friday, but we can still see a couple of the professions from which we will have to choose.

The path of the Fighter is for those wishing to be adept at wielding great weapons of battle. Classes that represent the way of the Fighter include Fencer and Archer.

The path of the Sorcerer is open to those who possess magical weapons imbued with fantastic power. The picture shows a staff, but it is possible there will be other weapon types available. Classes representative of the way of the Sorcerer include 呪術士 (ju-jutsu-shi), which may be a first for Final Fantasy. The upcoming Four Warriors of Light: Final Fantasy Gaiden on the Nintendo DS will also have a 呪術士 class. It can translate to a couple things, such as witch, shaman or warlock. The second class, 幻術士 (gen-jutsu-shi), literally means Illusionist, but has appeared before as Conjurer in Final Fantasy III, and Caller in Final Fantasy IV.

Now this is interesting. The article says that equipping crafting tools will put you on the path of the Crafter. This would suggest that crafting has been absorbed into the job system itself. No more mid-battle juice? Anyway, by taking a tool, such as a Blacksmith's Hammer, in hand, you are on the path of the Crafter, which contains classes such as Blacksmith and Chef (probably sans hammer).

The path of the Gatherer is activated by equipping harvesting tools. In the example picture, the horned mystery man is holding a hatchet. Classes included under Gatherer are Gardener and Fisherman.

Information gleaned from Japanese sites indicate a developer interview will accompany all these pretty pictures. It is impossible to confirm these bullet points right now, so anything listed here could change. Here are a few of the more interesting things rumored to be in this week's article:

* The difference in ability between races is said to be less severe than that of Final Fantasy XI
* Battles progress in real-time, but are not action-oriented, i.e. There is more to consider during battle that simply targeting the enemy and wailing away on it
* The Armory System allows for job changing anywhere, so inventory space is of great importance. Therefore, ways to change armor quickly and easily are being considered
* Currently investigating whether to allow all skills to be mastered, or have a see-saw style system like crafting in Final Fantasy XI
* "Guild Leave" will be a system of quests that include monster hunting, skilling up and a myriad of other activities. Players will obtain items to allow them to travel instantly to their required destination. There seems to be a lot about this system in the article as well, but we'll save that until it's fully visible.
* There will be weather effects and night/day transitions. One game day is one Earth hour.
* Final Fantasy XIV will be casual enough that even playing one hour a day is sufficient to enjoy the game.
* The game currency will be gil.

==========================
Translation by others too

*** RACES ***

Hyuran
Most prolific race in Eorzea. They migrated from nearest islands and continents, taken with them their technology. The Hyurans are split up into two big groups according to their geographic localisation: inhabitants from low-lands and high-lands. Their cultures and languages are numerous.

Elzen
This race is native from Eorzea. They clashed with the Hyuran after the latter's massive migration. Their auditory ability is noteworthy.

Roegadyn
Most live in the northern sea on fishing. Some of them are hired as mercenaries or bodyguards by other races, but the other ones prefer to go towards the sea and choose to become pirates.

Lalafell
This race of farmers is above all settled near the southern sea. The Lalafells may appear to be small but their intelligence is superior to the other races. It seems there aren't many women.

Miqo'te
This minority race in Eorzea splits up into two big groups: sun seekers and moon guardians. Most of them are dreadful hunters. Men are extremely rare.


Differences between races is rather minor but differences between genders will be more important.

Character Customization will be more complete: possibility to change face, skin, color of eyes and hair, etc




*** AREAS ***

In the region of Eorzea, there're three big towns: Uldaha in the desert, Gridania in the forest, and Rimsa-Rominsa in the seaside. There're pirates in the latter one. Developers promise to give a story to each inhabitant of these towns. Money is gils.




*** TIME/WEATHER ***

Weather changes.
Day-Night cycle.
1 day Eorzea = 1 hour Earth



*** GAME SYSTEM ***

Game system is named "Armory System", it depends on character's equipment. To change play style, you need to change equipment parts: this modification is executed in real time.

For example, if you're invited to join a team of warriors to fight the enemies, you only need to wear the corresponding equipment to be ready. Once the party disbanded, you only need to change equipment to come back as a crafter, fisherman, etc.

This freedom will make the solo play easier since a warrior who wants to be cured can change into a healer himself. Thereof the number of inventory's slots is more important than FFXI. The developers thought about an easier way to change equipment.

To get more powerful in each specifications, it is advised to balance out the equipment parts between them. In FFXIV, the equipment's level is essential, even more than the character's level itself. The developers insist once again on the huge freedom of this system wherer change can be made whenever. That's probably why the name of the jobs are more neutral than FFXI. The game's team has deliberately chosen to avoid the usual job class.





*** BATTLE ***

Fights are in real-time although te developers point out they won't be the "action" type.
In FFXIV, fights won't be only target and engage the enemy! You'll need to think to other parameters but no more details yet. (the magical barrier in the trailer?)

The items' resistance will be reduced through their use.






*** GUILDS & MISSIONS ***

In FFXIV, guilds delivers licences/permits to players. These illustrated (and beautiful?) cards match with the missions the character has to fulfill. The players will be able to share these permits (having the card or not) and even decide on the number of persons who can participate to the mission.

The game will be irrevelant to the level of each players but some permits can't be obtained before a definite level. These tasks would take 30min~ to be fulfilled, even if some of them will be shorter. Of course, you can carry several permits at the same time.

Those missions will have different and various goals: monster hunting, enemies' raid, skill ups... These operations are called "etherites" (?) and will allow you to be instantly teleported to the specified area.

More info coming within few days !!!

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Re: All new info, in-game screens

Post by Toohotforu on Thu Aug 06, 2009 8:58 am

If I do play I'm totally going Lalafell Female. With pigtails and a sexy attitude.
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Re: All new info, in-game screens

Post by Darkcosmo on Thu Aug 06, 2009 11:02 am

I'm excited. ^_^
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Re: All new info, in-game screens

Post by Kaindragoon on Thu Aug 06, 2009 11:35 am

if toohot is in this game then i probably should play it Razz

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Re: All new info, in-game screens

Post by islashu on Fri Aug 07, 2009 10:34 am

i can't wait i'm so going to play it might as well double play and play 11 and 14 yeaaaa
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Re: All new info, in-game screens

Post by Emporerofangels on Wed Aug 12, 2009 2:53 pm

I totally can't wait for this game to come out!!

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Re: All new info, in-game screens

Post by islashu on Thu Aug 27, 2009 5:45 am

just a bit more info to go with it.


PlayStation Blog: You recently talked at E3 about how the game closely relates to Final Fantasy XI. How have the monsters and races changed from FF XI to XIV.

Hiromichi Tanaka: Because we’re using a new graphic engine, the graphics are really different from FFXI and you can see more details on both monsters and races. Regarding the races, to encourage people to shift smoothly from FFXI, you will see very similar types of classes. But if you actually make your own character, you’ll be able to select your own colour of hair, skin, eye color, shape of your face, etc. There will be a wide range of variety to customize.

PSB: After E3, you mentioned there might be a way to transfer your name over from FFXI. Is that still planned – are you still working on that? Is there a plan on how you’re going to do it?

Tanaka: It hasn’t been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds, as I’m sure you know. Each name in each world has to be a unique; there can’t be conflicts with other players. However, when we have FFXIV, we still don’t know how many worlds there’s going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts. So, to avoid that, what we’re trying to do is add a surname to their name, so players can keep their main name, but they can add something else to their surname – that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique.

PSB: You mentioned that the combat system will have less of a team play aspect. Can you elaborate on that, and how it’s different, and how much progress you’ve made in the past few months since it was announced?

Tanaka: For FFXI, the system was job based, so that’s why they had a party to make the most out of each job. This time it’s not going to be a job based system, it’s going to be an Armoury system, so it depends on which weapon you use and you can switch your class. That allows the player to use a different ability or skills. You can also join a party, that doesn’t mean you have to play solo, but it will allow you to play solo as well, because you can fight against monsters and you can change to a healer to heal yourself. So there will be more variety and it depends on what you plan on doing for that day.

PSB: The leveling system was described as not being experienced based. Can you explain exactly what kind of system you’re working on, and if it’s been completely defined?

Tanaka: This time it really depends on the Armoury system. It’s going to depend on how much you use your own equipment and weapons. The more you use it, the more the skill will go up of your class, so that’s the way you will get to higher levels for the class – the skills. You’ll also get abilities. It’s not going to be like if you fight more monsters, you’ll get more level ups, like similar to the experience system. Of course, if you fight against monsters, you will get some skill points, but it will help more if you attend to Guildleves. So that will be a more efficient way to hone your skills and ‘level up’ your character.

PSB: Are they any games that you have been influenced by that have done the online experience particularly well, even if outside of MMOs?

Tanaka: We don’t have any specific title that we’ve been influence by or have done research on, but if we should say one title it would be Final Fantasy XI as we are trying to achieve something different from FFXI. Even though the game worlds may seem and look similar, the game and how we are going to expand it will provide a totally different game experience.

On the other other hand, we listen to the community, and of course they have much experience in MMOs. In that sense, we receive from and keep up with the MMO-based community.

PSB: Are you still planning a spring 2010 beta?

Tanaka: We can’t really say any certain timing, because the launch is planned to release is 2010. So that means in springtime there will probably be something at that point. We are trying to work as soon as possible, so as soon as preparation is done, there could be something earlier than 2010.
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Re: All new info, in-game screens

Post by Starski on Thu Aug 27, 2009 7:01 am

I would how much they are going to charge the users to play the new one.

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Re: All new info, in-game screens

Post by Emporerofangels on Thu Aug 27, 2009 10:00 am

I'll pay whatever they ask to play this.

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Re: All new info, in-game screens

Post by Raiendel on Fri Aug 28, 2009 10:07 am

Sky has a few videos also, but they're on youtube by now.

I really don't feel like searching for them. So here: www.youtube.com, go search for them. lol

But yeah, still not sold.
Also, the chat log spam scares me shitless.
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Re: All new info, in-game screens

Post by Darkcosmo on Fri Aug 28, 2009 10:56 am

Emporerofangels wrote:I'll pay whatever they ask to play this.

I'll be honest...

I wouldn't pay to play if it's more than $20.

$16 - $18 for a single character/account is pushing it. Then again, I still don't know how it's going to be.

Good source of info, Isla ^^
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Re: All new info, in-game screens

Post by Kaindragoon on Fri Aug 28, 2009 11:41 am

ive read something somewhere that was saying there is also the possiblity that we may be able to transfer our LS too, or something like that

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Re: All new info, in-game screens

Post by Emporerofangels on Sat Aug 29, 2009 7:16 am

http://www.eorzeapedia.com/ has some info and some small in game footage.

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Re: All new info, in-game screens

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